dimensions of a typical multi-national corporation.
======================================================
Legal (Incorporation) entities (subsidiaries, et al.)
Holding Company,
Major corporation(s),
Wholly owned subsidiaries,
Partially owned subsidiaries,
Joint ventures,
etc.
Product lines:
Automotive; commercial; residential; consumer;
Government; Industry; Commercial; Consumer;
Commercial; Military; Government;
Professional, Amateur, Government
Manufacturing, Wholesale, Retail, Servicing
Marketing, Sales, Generation, Delivery, Rentals
Operating Systems, Office Applications, Advertising, Cloud, Hardware
Research, Exploration, Drilling, Pumping, Tanker transport, Refining,
Pipeline Delivery, Storage, Wholesale Distribution, Retail Stations
Mining, Refining, Manufacturing, Distribution,
717-727-737-747-757-767-777-787
Chevrolet, Pontiac, Oldsmobile, Buick, Cadillac
Marketing regions:
North America; South America; Western Europe; Eastern Europe; Asia;
Customers:
Government, Corporate/Industry, Commercial; Consumer
Product quality:
Basic, Intermediate, Premium
Beginner, Advanced, Ultimate
Broken, More Broken, Most Broken (OS)
Plant/Office locations:
Detroit, St.Louis, Atlanta, Portland, etc.
Functional:
Marketing (sales), Engineering, Procurement, Manufacturing, Assembly,
Packaging, Distribution, Service
Product/Project breakdown
By contracts, Product lines, etc.
Processes
Configuration management, Quality Assurance, Reliability Engineering,
Risk Management, Budgeting, Human Resources, Finance/accounting, etc.
Reporting hierarchy
Caste (Org level)
President, Vice Presidents, Sr.Managers, Managers, Supervisors, Leads, Employees,
-------------------------------------------
Corporate CEO
Company President
Company Vice President and President of Aerospace Group
Aerospace Division Vice President
Plant Manager
Engineering Manager
Electronics Labs 2nd-level Manager
Electronics Test Lab 1st- level Manager
Electronics Test Supervisor
Electronics Lead Engineer
Electronics Technician
People (Workforce):
Owners, full time employees, part time employees, contract employees, subcontractors,
Pay scales
Hourly, Non-exempt Salaried, Exempt-Salaried, Bonuses, Golden-parachutes
1st-shift, 2nd-shift, 3rd-shift, Weekday overtime, Weekend overtime, Holiday overtime
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Scalability is a critical challenge in large organizations.
The typical large multinational corporation has between 10-20 different
Dimensional complexity:
The lessons from the tic-tac-toe game illustrate the increased in complexity
when the number of 'dimensions' is increased.
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Company A and Company B are similar sized companies.
Merging the two companies is thought to be beneficial
... because the companies markets/product lines, etc
"complement" each other.
x x
x x x x
x x x x
x x x x
xxxxxxxxx xxxxxxxxx
Company-A Company-B
and their accompanying overhead structures.
x
x x
x x
x x
xxxxxxxxx
x x x x
x x x x
x x x x
xxxxxxxxxxxxxxxxx
The new 'merged' company
with the additional organizational
structure to coordinate and manage
the two previous operations.
The new "King of the Pyramid"
gains (power, $$$, etc.) especially
if he or she stays focused
on the "tip of the iceberg"
and largely ignores the rest.
As the ship rides lower and lower in the water
(under the increasing weight of the
merger and acquisition complexities)
more and more people end up below the waterline
(underwater) - victims of the greed of
feudal corporate leaders.
-------------------------------------------
Management scalability ..
][
xx
x x
x x
x x
x x
x x
x x
xxxxxxxxxxxxxxxx
x x
x x x x
x x x x
x x x x
xxxxxxxxx xxxxxxxxx
x x x x x x x x
x x x x x x x x
x x x x x x x x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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Bingo is a game of "luck.".
It depends virtually entirely on chance.
Everyone gets a different card (playing sheet).
The numbers called out are selected at random.
1. First, you have to be lucky enough to have the number
they call out.
2. Next, you have to be lucky enough such that the
number called out is located in a favorable position
on your bingo playing card.
3. Then, you have be lucky enough to get five winning
number in a row before anyone else does.
Not much you can do about it.
You get what you get.
Purely by chance.
(True, one of your opponents could mess up and
forfeit their game by not paying attention can
calling out "Bingo" in a timely fashion.)
But you can only win by chance.
Not everyone will have the same chance as their
card(s) will be different, regardless of the number
called.
---------------------------------------------
Would you like to play a similar game,
but one which is based upon skill rather
than chance?
Here is an easy way.
Give all players blank Four-dimensional playing sheets.
Everyone will have identical sheets.
No chance here (but not skill either, so far.)
There are 5x5x5x5 = 525 possible position on the sheet.
Have random positions called out by a neutral party.
(A1a1, A1a2, A1a3, ..., E5e4, E5e5)
One way is roll a standard die (1-6) and re-roll should it come up 6 until you have selected
A-E (1-5 on the die)
1-5
a-e (1-5 on the die)
1-5
When the number is announced, everyone marks their game sheet.
(Marking down the turn or number may be helpful but not essential)
Repeat for the next number.
As soon as someone realizes they have five-in-a-row, they call out "Bingo"
(or some other appropriate pronouncement to claim their victory.)
Remember everyone's card is identical.
Everyone's marks will be identical (unless they screw up and marks their wrong.)
Everyone has exactly the same chance to win.
The skill will be in recognizing quickly the virtual rows that intertwine
four dimensions.
Some people will be better than others at doing this.
(Some may not be about to do it at all.)
A game of skill rather than chance
q.e.d.
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