<1> |
Increasing the number of players also increases the complexity. While the absolute minimum is always two players, a more pleasurable minimum would be one player per dimension, e.g., at least four players for the four-dimensional version. |
<2> |
The number to win in true Tic-Tac-Toe is always one more than the number of dimensions of the game space, e.g., 3-in-a- row for the original 2-dimensional game.) |
<3> |
Not to be confused with a physical cube implementation of the game, using an "abbreviated" and "simplified" 3x3x3 cell structure. |
<4> |
It can even be used to implement an exhanced version of bingo, requiring more skill than luck. |
<5> |
Not to be confused with an "abbreviated" and "simplified" version. The full game structure is illustrated here. |
<6> |
The value of sufficient "visual bandwidth" becomes increasingly apparent if one tries to implement this on a limited display media (e.g., computer screen) |
<7> |
Even the use of computers becomes a significant challenge.
There are 6x6x6x6x6 = 65 = 7,776 possibilities for the first move alone.
If there are 5 players (the minimum recommended) there are 7776 x 7775 x 7774 x 7773 x 7772 = 28,393,742,898,980,409,600 possibilities for just the first round. |
<8> |
See the Scalability Matrix for Tic-Tac-Toe. |